Creator
When I create projects, I look for the space where learning and narrative intersect. I believe our art should reflect our society, illuminate what’s working and what’s not working, and interpret our shared efforts to make the world a better place. I prefer to work in informal spaces that develop what Carol Dweck defines as a “growth mindset” (Dweck, 2006). When I offer this quality in the projects I make, I’m offering an alternative process for understanding how our world works and what makes us better humans.
Eyes on the Sky
... an immersive story about balance, opportunity, near misses, and hope. It is a story about humanity and the element common to us all: our sky!
ACTIVE PROJECT
ACTIVE PROJECT
UT Admissions Project
...an immersive experience package in collaboration with the UT Austin's newly renovated Admissions Center.
ACTIVE PROJECT
ACTIVE PROJECT
Creative Storytelling @48 Moods
...an experiment in collective storytelling. As part of ADV 378 Experimental Storytelling, our Instagram page @48Moods becomes a gallery for students to engage in bi-weekly themed compositions of simple stories through images and haikus posted as a collective story @48moods on Instagram..
ACTIVE PROJECT
ACTIVE PROJECT
CARPE Games
...CARPE´ is a platform that combines Augmented Reality and Internet of Things allowing them to work in conjunction with each other to create location based experiences that get people up, active, and playing together.
ACTIVE PROJECT
ACTIVE PROJECT
Winklebeans
...a line of handcrafted, wooden toy monsters with interchangeable magnetic pieces. Children can assemble, disassemble, and reassemble the Winklebean characters into thousands of unique configurations, which makes the Winklebeans perfect for our exploration into tangible storytelling.
ACTIVE PROJECT
ACTIVE PROJECT
Fanalytica, a fan insights dashboard
...using the Fanalytica dashboard, media creators, brand / digital strategists, and researchers can gain insight into how a given media property might appeal to and retain fans, how we might help facilitate the shift by which a fan goes from merely being entertained to being more deeply invested, and how it could be possible to inspire fans to extend their interest from a core passion into other, related materials and communities.
ARCHIVED PROJECT
ARCHIVED PROJECT
PLAY! cloud-based platform
...an online platform for the curation, creation and circulation of user-generated learning activities that encourages both adults and youth alike to discover, learn and teach each other.
ARCHIVED PROJECT
ARCHIVED PROJECT
Mother Road
...a mobile application that explores the relationship between curated travels and user-generated content.
ARCHIVED PROJECT
ARCHIVED PROJECT
New Media Literacies
...a research initiative that identifies some of the core social skills and cultural competencies that young people need to acquire if they are going to be full participants in this new media environment.
ARCHIVED PROJECT
ARCHIVED PROJECT
Flotsam
© 2006 Houghton
(David Wiesner's Flotsam)
...a series of prototypes that extend the original printed book into a transmedia experience for children and their families.
ARCHIVED PROJECT
ARCHIVED PROJECT
Zoey's Room
...an online community and afterschool program that creatively engages women and girls in STEM (science, technology, engineering and math).
ARCHIVED PROJECT
ARCHIVED PROJECT
xDream Challenge
...an online game concept with a mobile gaming component that educates children about their own fitness and nutrition decisions.
ARCHIVED PROJECT
ARCHIVED PROJECT