Erin B. Reilly -- help others understand and strategize about engagement, storytelling & learning through emergent technology.
Erin Reilly
  • Home
  • Bio
  • Creator
    • CARPE LA
    • Winklebeans
    • Fanalytica, a fan insights dashboard
    • Flotsam Transmedia Play Experience
    • PLAY! platform
    • Mother Road
    • Zoey's Room
    • xDream Challenge
  • Educator
    • Think & Do >
      • T&D: Re-envisioning the Home TV Experience
      • T&D: Business Models in an All-Mobile Environment
      • T&D: Arts Press
      • T&D: Second Screen
      • T&D: Transmedia Branding
      • T&D: TV News
      • T&D: Compelling Play
      • T&D: New Metrics & Measurements
    • Teaching >
      • CRUNCH Student Incubator
      • Shanghai Media Group
      • Why Are You An Artist?
      • MIT: Beyond the Third Wave
      • Summer Sandbox
      • ELED: Explore Locally Excel Digitally
    • Speaking
    • Publications
  • Researcher
    • Leveraging Engagement
    • Participatory Learning
    • New Media Literacies
    • Transmedia Play
  • Blog
  • Contact
Erin Reilly
Independent Consultant & Researcher
reillyWorks, LLC

​Research Fellow at Annenberg Innovation Lab, USC
View CV

Picture
The Short Version:
Erin Reilly works at the intersection of academia and industry helping others to understand and strategize about storytelling, engagement, play and learning through emergent technology.  She is an independent consultant through reillyWorks, LLC and a Research Fellow for USC’s Annenberg Innovation Lab. 
 
Erin was on the founding team of the University of Southern California’s Annenberg Innovation Lab.  Before coming to USC, Erin was Research Director for Project New Media Literacies at MIT.   She is known for her social entrepreneurship activities in founding  Zoey’s Room, one of the first social media programs for young girls. 
 
Her latest applied research is on engagement, through development of a new framework titled: Leveraging Engagement, with “Fan Favorites” article in Strategy + Business providing case studies.  As a researcher, strategist and creator, Erin is currently focused on investigating topics such as “phygital” play and learning, as well as new forms of engagement and storytelling in augmenting our public spaces, virtual reality and OTT (over the top) programming.
 
Erin is a graduate of Emerson College and has her Master of Fine Arts degree from Maine Media Workshops + College.  She has been a frequent guest lecturer worldwide at universities as well industry conferences.  She is a member of the Academy of Television Arts & Sciences, the Board President of  NAMLE  (National Association for Media Literacy Educators) and serves on advisory boards, such as Disney Junior and PBS.

The Long Version:
Erin Reilly works at the intersection of academia and industry helping others to understand and strategize about storytelling, engagement, play and learning through emergent technology.  She is an independent consultant through reillyWorks, LLC and a Research Fellow for USC’s Annenberg Innovation Lab. 
 
Erin was on the founding team of the University of Southern California’s Annenberg Innovation Lab.  Over the past seven years, she was Creative Director, Managing Director & Research Fellow.  In her roles, she designed and taught courses, built university-wide initiatives like the Blackstone LaunchPad, raised money to support Lab projects, fostered relationships with other academic institutions and industry partners. oversaw all aspects of lab programming and conducted research on the future of media and entertainment. 

Her latest applied research is on engagement, through development of a new framework titled: Leveraging Engagement, with “Fan Favorites” article in Strategy + Business providing case studies.  As part of this research, she has led multiple teams to conduct engagement research in the areas of unscripted entertainment, transmedia entertainment, music and sports.  In conjunction with this research, she worked with engineers and data scientists to design Fanalytica, an insights dashboard that extend beyond volumetric and sentiment to text / visual cognitive computing that makes data actionable.  
 
As a researcher, strategist and creator, Erin is currently focused on investigating topics such as “phygital” play and learning, as well as new forms of engagement and storytelling in augmenting our public spaces, virtual reality and OTT (over the top) programming.  Current projects in development include Winklebeans, a sensor-based toy that connects to a data-driven story world, a VR narrative study to identify best storytelling techniques and practices that evoke empathy and engagement and CARPE parks, a collaborative augmented reality play experience in your public park.
 
Before coming to USC, Erin was Research Director for Project New Media Literacies at MIT and also has conducted classes as a Visiting Lecturer at MIT’s Comparative Media Studies Department and Harvard University’s Project Zero Summer Institute.  She is known for her social entrepreneurship activities in founding  Zoey’s Room, one of the first social media citizen science programs and networks for young girls to connect with women role models.  
 
Erin is a writer with a combination of academic and industry publications including  the New Metrics & Measurements chapter in The Edison Project book, T is for Transmedia: Learning  through Transmedia Play,  Visualization as a New Media Literacy,  Shall We PLAY?,  PLAY! (Participatory learning and you),  and  Designing with Teachers: Participatory models of Professional Development.
 
Erin is a graduate of Emerson College and has her Master of Fine Arts degree from Maine Media Workshops + College.  She has been a frequent guest lecturer worldwide at universities as well industry conferences such as SXSW, Sandbox Summit, Nintendo Marketing Summit.  She is a member of the Academy of Television Arts & Sciences, the Board President of  NAMLE (National Association for Media Literacy Educators) and serves on advisory boards, such as Disney Junior and PBS Emmy-award winning  Sci Girls. Erin consults with private and public companies in the areas of audience engagement, creative strategy and transmedia projects. 


Powered by Create your own unique website with customizable templates.